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2018”N08ŒŽ18“ú ‘æ43”ʼnü’ù
MSX MEGAROM DATABASE

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‚  ƒAƒCƒhƒƒ“ 1M PONY CANYON MSX2 šš
ƒAƒEƒgƒ‰ƒ“ 2M PONY CANYON MSX2 šššš
‘“‚«˜T‚Æ”’‚«–ÄŽ­ Œ³’©”éŽj 8M Œõ‰h MSX2 ššššš
‘“‚«˜T‚Æ”’‚«–ÄŽ­ ƒWƒ“ƒMƒXƒJƒ“ 2M Œõ‰h MSX1 ššššš
‘“‚«˜T‚Æ”’‚«–ÄŽ­ ƒWƒ“ƒMƒXƒJƒ“ 4M Œõ‰h MSX2 ššššš
ƒA[ƒNƒeƒBƒbƒN 1M PONY CANYON MSX2 š
ƒAƒNƒƒWƒFƒbƒg 1M ƒVƒXƒeƒ€ƒ\ƒtƒg MSX2 šš
ƒAƒVƒ…ƒM[ƒl ‹•‹ó‚̉åé 2M Panasoft MSX2 šššš
ƒAƒVƒ…ƒM[ƒl •œQ‚̉Š 2M Panasoft MSX2 šššš
ƒAƒjƒ}ƒ‹ƒ‰ƒ“ƒhŽElŽ–Œ 1M ENIX MSX1 šš
ƒAƒ‹ƒJƒmƒCƒhII 1M NIDECOM MSX2 š
ƒAƒ‹ƒM[ƒX‚Ì—ƒ 2M H‰æ“°ƒXƒ^ƒWƒI MSX2 šššš
R-TYPE 3M IREM MSX1 •s‰Â
ƒAƒŒƒXƒ^ 2M COMPILE MSX2 •s‰Â
ƒAƒ“ƒhƒƒMƒ…ƒkƒX 2M “ú–{ƒeƒŒƒlƒbƒg MSX2 šššš
‚¢ “{E‚h‚j‚`‚q‚h 2M SNK MSX2 •s‰Â
ƒCƒVƒ^[‚Ì•œŠˆ 2M NAMCO MSX2 šš`
ˆÛV‚Ì—’ 4M Œõ‰h MSX2 ššššš
1942 1M ASCII MSX1 šš
1942 1M ASCII MSX2 šš
ˆäo—m‰î–¼l‚ÌŽÀ‘H–ƒ 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX2 •s‰Â
ˆÉ”E“¹ ‘Å“|M’· 8M Œõ‰h MSX2 ššššš
‹–°‚è—¬ ˆ¢²“c“N–ç‚ÌA‹‰–ƒ 1M PONY CANYON MSX2 š
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ƒEƒBƒU[ƒhƒŠƒBI 4M ASCII MSX2 •s‰Â
‚¤‚Á‚Å‚¢‚Û‚± 1M dB-SOFT MSX2 šš
‚¤‚鯂â‚‚ç 4M MICRO CABIN MSX2 šššš
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‚¦ ƒGƒCƒŠƒAƒ“2 1M SQUARE MSX1 šš
A—ñŽÔ‚Ås‚±‚¤ 1M PONY CANYON MSX2 ššššš
F-15ƒXƒgƒ‰ƒCƒNƒC[ƒOƒ‹ 1M SystemSoft MSX2 •s‰Â
MSX‰p˜aŽ«“T 1M Hi-SCORE MSX1 š
MSXView Š¿ŽšROM 2M ASCII MSXtR šššš
MSXƒvƒƒOƒ‰ƒ€ƒRƒŒƒNƒVƒ‡ƒ“50–{(1) 4M TIM MSX1 šššš
MSXƒvƒƒOƒ‰ƒ€ƒRƒŒƒNƒVƒ‡ƒ“50–{(2) 4M TIM MSX1 šššš
MSXƒvƒƒOƒ‰ƒ€ƒRƒŒƒNƒVƒ‡ƒ“50–{(3) 2M TIM MSX1 šššš
ƒGƒ‹ƒXƒŠ[ƒh 1M NCS MSX2 ššš
‚¨ ‚¨ŠG•`‚«ƒ\ƒtƒg ‰æŠy‘½ 1M ˜a’m“dŽq‹@Ší MSX2 š
OGRE 1M SystemSoft MSX2 šš
‚© ƒK[ƒŠ[ƒuƒƒbƒN 1M “ú–{ƒeƒŒƒlƒbƒg MSX2 šš
Šw‰€•¨Œê 2M ƒOƒŒƒCƒg MSX2 šššš
‰å—´‰¤ 2M XAIN SOFT MSX2 šš
Œyˆä‘ò—U‰ûˆÄ“à 1M ENIX MSX1 šš
ƒKƒ‹ƒtƒH[ƒX ƒJƒIƒX‚ÌU–h 1M SONY MSX1 šš
‚©‚ñ‚½‚ñŽè’ ƒŠƒtƒBƒ‹‚­‚ñ 1M ASCII MSX2 š
‚« ŠïX‰öŠE 1M SONY MSX2 •s‰Â
Šû¹ 1M SONY MSX2 ššššš
‚¬‚ã‚í‚ñ‚Ô‚ç‚ Ž©ŒÈ’†S”h 2M GAME ARTS MSX1 •s‰Â
‚¬‚ã‚í‚ñ‚Ô‚ç‚ Ž©ŒÈ’†S”h2 2M GAME ARTS MSX2 •s‰Â
ƒLƒ“ƒOƒXƒiƒCƒg 1M SQUARE MSX1 šš
‚­ ƒNƒCƒ“ƒvƒ‹ 2M BIT2 MSX2 šš
ƒNƒŠƒ€ƒ]ƒ“ 2M XTAL SOFT MSX2 šššš
ƒNƒŒƒCƒY 1M ƒn[ƒg“dŽqŽY‹Æ MSX1 •s‰Â
‚¯ ƒPƒ“ƒyƒŒƒ“ƒ`ƒFƒX 1M PONY CANYON MSX2 •s–¾
‚± ƒRƒƒjƒXEƒŠƒtƒg 1M PONY CANYON MSX2 šš
‚³ ƒTƒCƒLƒbƒNEƒEƒH[ 2M H‰æ“°ƒXƒ^ƒWƒI MSX1 šššš
ƒUEƒRƒbƒNƒsƒbƒg 1M NIDECOM MSX2 •s‰Â
ŽEl‹äŠy•” 4M MICRO CABIN MSX2 šššš
ƒUƒiƒbƒN EX 1M PONY CANYON MSX2 šš
ƒUƒiƒhƒD 2M “ú–{ƒtƒ@ƒ‹ƒRƒ€ MSX1 ššššš
ƒUEƒuƒ‰ƒbƒNƒIƒjƒLƒXII 1M ASCII MSX1 šš
ŽOš Žu 2M Œõ‰h MSX1 šššš
ŽOš Žu 4M Œõ‰h MSX2 •s‰Â
ŽOš ŽuII 8M Œõ‰h MSX2 ššššš
‚µ ƒWƒƒƒK[5 1M HUDSON SOFT MSX1 šš
¹ 1M SONY MSX2 šš
ãŠC 1M SystemSoft MSX2 •s‰Â
ƒWƒ…ƒjƒAƒƒCƒg 3M Panasoft MSX2 •s‰Â
«ŒR 1M “ú–{ƒfƒNƒXƒ^ MSX1 ššššš
Ž€—ìíü 2M ƒrƒNƒ^[‰¹ŠyŽY‹Æ MSX2 ššššš
ƒVƒ“ƒZƒTƒEƒ‹ƒX 1M BIT2 MSX1 š
‚· …Ÿõ“` “V–½‚̾‚¢ 4M Œõ‰h MSX2 ššššš
SCRAMBLE FORMATION 2M TAITO MSX2 šššš
‚¸‚Á‚±‚¯‚₶‚«‚½‰B–§“¹’† 1M HALŒ¤‹†Š MSX2 šš
ƒXƒ^[ƒ”ƒ@[ƒWƒ“ 1M PONY CANYON MSX2 š
SUPER‘åí—ª 2M MICRO CABIN MSX2 ššššš
ƒX[ƒp[ƒgƒŠƒg[ƒ“ 1M XAIN SOFT MSX2 šš
ƒX[ƒp[ƒsƒGƒ 1M NIDECOM MSX1 •s‰Â
ƒX[ƒp[ƒ‰ƒ“ƒi[ 1M PONY CANYON MSX2 •s‰Â
ƒX[ƒp[ƒ‰ƒ“ƒ{[ƒXƒyƒVƒƒƒ‹ 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX2 šš
ƒX[ƒp[ƒŒƒCƒhƒbƒN 2M T&E SOFT MSX1 šššš
ƒX[ƒp[ƒŒƒCƒhƒbƒN NETWORK VERSION 2M T&E SOFT MSX1 šššš
ƒX[ƒp[ƒ[ƒhƒ‰ƒ“ƒi[ 1M IREM MSX2 •s‰Â
‚¹ ¹‹Q–‚IIƒXƒyƒVƒƒƒ‹ ˆ«–‚‚Ì‹tP 1M SONY MSX2 šš
¶–½˜f¯M36 1M ƒsƒNƒZƒ‹ MSX1 šš
ƒ[ƒrƒEƒX ƒtƒ@[ƒhƒ‰ƒEƒg“`à 2M NAMCO MSX2 šššš
íê‚̘T 1M ASCII MSX1 šš
‚» ƒ]ƒCƒh ’†‰›‘å—¤‚Ìí‚¢ 1M “ŒŽÅEMI MSX2 š
ƒ\ƒtƒBƒA 1M “d”gV•·ŽÐ MSX1 š
ƒ]ƒ“ƒrƒnƒ“ƒ^[ 1M Hi-SCORE MSX2 š
‚½ ‘åqŠCŽž‘ã 4M Œõ‰h MSX2 ššššš
‘åí—ª 1M MICRO CABIN MSX2 ššš
ƒ_ƒCƒiƒ}ƒCƒgƒ{ƒEƒ‹ 1M “ŒŽÅEMI MSX1 š
ƒ_ƒCƒiƒ}ƒCƒgƒ{ƒEƒ‹ 1M “ŒŽÅEMI MSX2 šš
‘¾—z‚Ì_“a ƒAƒXƒeƒJII 2M “Œ‹ž‘Ð MSX2 ššššš
DIRES NETWORK VERSION 1M BOTHTEC MSX2 ššš
ƒ_[ƒEƒBƒ“4078 2M HUDSON SOFT MSX2 šš
’Jì_Ži‚Ì«ŠûŽw“ìII –¼l‚Ö‚Ì“¹ 1M PONY CANYON MSX2 ššššš
ƒ_ƒuƒ‹Eƒ”ƒBƒWƒ‡ƒ“ 2M ƒn[ƒh MSX2 šššš
ƒ_ƒ“ƒWƒ‡ƒ“ƒnƒ“ƒ^[ 1M ASCII MSX1 š
ƒ_ƒ“ƒWƒ‡ƒ“ƒ}ƒXƒ^[ 1M ASCII MSX1 š
‚ ‹lŒé120 1M CHAMPION SOFT MSX1 šš
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‚Ä ƒfƒB[ƒ”ƒ@ ƒAƒXƒ‰‚ÌŒŒ—¬ 2M T&E SOFT MSX1 šššš
ƒfƒB[ƒvƒ_ƒ“ƒWƒ‡ƒ“ –‚“´í‹L 1M SCAPTRUST MSX1 ššššš
ƒfƒB[ƒvƒ_ƒ“ƒWƒ‡ƒ“II —EŽm‚Ì–äÍ 1M SCAPTRUST MSX2 ššššš
’ñ“‚̌ˆ’f 8M Œõ‰h MSX2 ššššš
DEEP FOREST 1M XAIN SOFT MSX2 šš
ƒfƒWƒ^ƒ‹ƒfƒrƒ‹•¨Œê —_“]¶ 1M “ú–{ƒeƒŒƒlƒbƒg MSX1 šš
ƒeƒgƒŠƒX 1M BPS MSX2 š
“V‘‚æ‚¢‚Æ‚± 1M TAITO MSX2 š
“`à‚̹íŽm ƒAƒVƒ…ƒM[ƒl 1M Panasoft MSX2 šš
‚Æ Topple Zip 1M BOTHTEC MSX2 šš
ƒhƒ‰ƒSƒ“ƒNƒGƒXƒg 1M ENIX MSX1 šš
ƒhƒ‰ƒSƒ“ƒNƒGƒXƒg 1M ENIX MSX2 šš
ƒhƒ‰ƒSƒ“ƒNƒGƒXƒgII ˆ«—ì‚Ì_X 2M ENIX MSX1 ššš
ƒhƒ‰ƒSƒ“ƒNƒGƒXƒgII ˆ«—ì‚Ì_X 2M ENIX MSX2 ššš
ƒhƒ‰ƒSƒ“ƒXƒŒƒCƒ„[IV 2M “ú–{ƒtƒ@ƒ‹ƒRƒ€ MSX1 šššš
ƒhƒ‰ƒSƒ“ƒXƒŒƒCƒ„[IV 2M “ú–{ƒtƒ@ƒ‹ƒRƒ€ MSX2 šššš
ƒhƒ‰ƒSƒ“ƒoƒXƒ^[ 1M NAMCO MSX2 šš
ƒhƒ‹ƒCƒh 1M “ú–{ƒfƒNƒXƒ^ MSX2 š
‚È ƒiƒCƒU[EƒXƒyƒVƒƒƒ‹ 1M “d”gV•·ŽÐ MSX1 šš
‚É “ú–{ŒêMSX-Write 5M ASCII MSX1 •s‰Â
“ú–{ŒêMSX-WriteII 1M ASCII MSX2 •s‰Â
NEW HORIZON ’†Šw1”N 1M “Œ‹ž‘Ð MSX1 šš
NEW HORIZON ’†Šw2”N 1M “Œ‹ž‘Ð MSX1 šš
NEW HORIZON ’†Šw3”N 1M “Œ‹ž‘Ð MSX1 šš
”EŽÒ‚­‚ñ ˆ¢C—…‚ÌÍ 1M HALŒ¤‹†Š MSX2 š
‚Ë ”MŒŒ_“¹ 2M PONY CANYON MSX2 šššš
‚Ì M’·‚Ì–ì–] í‘ŒQ—Y“` 4M Œõ‰h MSX2 ššššš
M’·‚Ì–ì–]E‘S‘”Å 2M Œõ‰h MSX1 ššššš
M’·‚Ì–ì–]E‘S‘”Å 4M Œõ‰h MSX2 ššššš
M’·‚Ì–ì–] •«•—‰_˜^ 8M Œõ‰h MSX2 ššššš
‚Í ƒ”ƒ@ƒNƒ\ƒ‹ 1M ƒn[ƒg“dŽqŽY‹Æ MSX1 šš
Hard Ball 1M SONY MSX2 šš
ƒnƒCƒXƒN[ƒ‹IŠï–Ê‘g 1M PONY CANYON MSX2 šš
ƒnƒCƒhƒ‰ƒCƒhII 1M T&E SOFT MSX1 ššš
ƒnƒCƒhƒ‰ƒCƒh3 4M T&E SOFT MSX1 šššš
ƒnƒCƒhƒ‰ƒCƒh3 4M T&E SOFT MSX2 šššš
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ƒpƒ`ƒvƒ“`à 1M HALŒ¤‹†Š MSX2 š
ƒnƒbƒJ[ 1M PONY CANYON MSX2 •s‰Â
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ƒoƒbƒgƒ}ƒ“ ƒƒrƒ“‹~oìí 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX1 šš
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‚Í`‚è‚¡‚Ó‚§‚Á‚­‚· MSXƒXƒyƒVƒƒƒ‹ 1M MICRO CABIN MSX1 ššš
HALNOTE(ƒnƒ‹ƒm[ƒg) 6M HALŒ¤‹†Š MSX2 •s‰Â
‚Ð ƒrƒNƒgƒŠƒAƒXƒiƒCƒ“II ‚Z–ì‹…•Ò 1M NIDECOM MSX2 š
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‚Ó ƒtƒ@ƒCƒAEƒ{[ƒ‹ 1M Humming Bird MSX2 š
ƒtƒ@ƒCƒiƒ‹Eƒ][ƒ“ 1M “ú–{ƒeƒŒƒlƒbƒg MSX1 šš
ƒtƒ@ƒ~ƒNƒ‹ƒpƒƒfƒBƒbƒN 2M BIT2 MSX2 šššš
ƒtƒ@ƒ~ƒŠ[EƒrƒŠƒ„[ƒh 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX2 •s‰Â
ƒtƒ@ƒ~ƒŠ[ƒ{ƒNƒVƒ“ƒO 1M? SONY MSX2 •s‰Â
ƒtƒ@ƒ“ƒ^ƒW[ƒ][ƒ“ 1M PONY CANYON MSX1 šš
ƒtƒ@ƒ“ƒ^ƒW[ƒ][ƒ“II ƒIƒpƒIƒp‚Ì—Ü 2M PONY CANYON MSX2 šš
ƒtƒFƒAƒŠ[ƒ‰ƒ“ƒhEƒXƒg[ƒŠ[ 1M GA–² MSX1 šš
Flight Simulator with Torpedoc 1M subLOGIC MSX1 •s‰Â
ƒtƒŠ[ƒgƒRƒ}ƒ“ƒ_[II ‰©¨‚ÌŠCˆæ 2M ASCII MSX2 •s‰Â
ƒvƒŒƒfƒ^[ 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX2 š
ƒvƒƒWƒFƒNƒgA2 ŽjãÅ‘å‚Ì•W“I 1M PONY CANYON MSX2 šš
ƒvƒƒtƒFƒbƒVƒ‡ƒiƒ‹–ƒŒå‹ó 1M ASCII MSX2 šššš
ƒvƒ–ì‹…ƒtƒ@ƒ~ƒŠ[ƒXƒ^ƒWƒAƒ€ 2M NAMCO MSX2 šššš
ƒvƒ–ì‹…FAN 2M “ú–{ƒeƒŒƒlƒbƒg MSX2 šššš
‚Ö ‚Ø‚ñ‚¬‚ñ‚­‚ñƒEƒH[ƒY2 2M ASCII MSX2 šššš
‚Ù ƒz[ƒ‹EƒCƒ“Eƒƒ“ ƒXƒyƒVƒƒƒ‹ 1M HALŒ¤‹†Š MSX2 šš
ƒ{ƒ‹ƒtƒFƒX‚Æ5l‚̈«–‚ 1M XTAL SOFT MSX1 šš
–{Ši«Šû Šû‘¾•½ 1M MICRO CABIN MSX2 šš
ƒ{ƒ“ƒo[ƒLƒ“ƒO 1M HUDSON SOFT MSX1 š
‚Ü MARS 1M dB-SOFT MSX2 š
–‚‰¤ƒSƒ‹ƒxƒŠƒAƒX 1M COMPILE MSX1 šš
–‚ŠE“‡ 1M ASCII MSX2 šš
ƒ}ƒOƒiƒ€Šë‹@ˆê”¯ 1M “ŒŽÅEMI MSX1 šš
ƒ}ƒbƒhƒ‰ƒCƒ_[ 1M Carry Lab. MSX2 šš
ƒ}ƒ‰ƒ„‚Ì”é•ó 1M PONY CANYON MSX2 š
‚Ý ƒ~ƒPƒ‰ƒ“ƒWƒFƒ‡U 1M ‘ŽvŽÐ MSX2 •s‰Â
ƒ~ƒVƒVƒbƒs[ŽElŽ–Œ 1M JALECO MSX2 š
ƒ~ƒZƒXƒpƒbƒN 1M Panasoft MSX2 •s‰Â
ŽO‚–ڂª‚Æ‚¨‚é 1M ƒiƒcƒ MSX1 šš
–¢—ˆ 1M XAIN SOFT MSX1 šš
–¢—ˆ 1M XAIN SOFT MSX2 šš
‚Þ –²Œ¶íŽmƒ”ƒ@ƒŠƒX 1M “ú–{ƒeƒŒƒlƒbƒg MSX1 šš
‚ß –À‹{_˜b 1M HALŒ¤‹†Š MSX1 šš
–À‹{‚Ö‚Ì”à 1M “d”gV•·ŽÐ MSX1 •s‰Â
‚ß‚¼‚ñˆê 2M MICRO CABIN MSX2 šššš
‚ß‚¼‚ñˆê Š®Œ‹•Ñ 4M MICRO CABIN MSX2 šššš
ƒƒ‹ƒwƒ“Eƒ”ƒF[ƒ‹ I 1M ƒVƒXƒeƒ€ƒTƒRƒ€ MSX1 šš
‚à ”R‚¦‚ë!!”M“¬–ì‹…'88 1M JALECO MSX2 š?
ƒ‚ƒ“ƒ‚ƒ“ƒ‚ƒ“ƒXƒ^[ 1M HOT-B MSX2 •s‰Â
‚â YAKSA 2M ƒEƒ‹ƒtƒ`[ƒ€ MSX2 šššš
ŽR‘º”üŽÑ ‹ž“s—´‚ÌŽ›ŽElŽ–Œ 2M TAITO MSX2 šššš
ƒ„ƒ“ƒOƒVƒƒ[ƒƒbƒN ƒhƒCƒ‹‚̈âŽY 1M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX1 šš
‚ä —H—ìŒN 2M ƒVƒXƒeƒ€ƒTƒRƒ€ MSX2 šššš
‚æ ƒˆ[ƒƒbƒpíü 8M Œõ‰h MSX2 ššššš
‚ç ƒ‰ƒXƒ^ƒ“EƒT[ƒK 2M TAITO MSX2 šššš
ƒ‰ƒrƒŠƒ“ƒX 2M ƒpƒbƒNEƒCƒ“EƒrƒfƒI MSX2 šššš
ƒ‰ƒ“ƒyƒ‹[ƒ‹ 4M Œõ‰h MSX2 ššššš
‚è ƒŠƒ^[ƒ“EƒIƒuEƒWƒFƒ‹ƒ_ 1M Carry Lab. MSX2 š
‚è‚Á‚­‚Æ‚Ý‚Á‚­‚Ì‘å–`Œ¯ 1M Humming Bird MSX2 šš
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